Cloning an existing Unity repo onto the WSL Samba share hits three obstacles: git ownership checks, asset-database corruption on first import, and phantom modified files from missing Git LFS. Here's the working flow and the fix for each.
Creating a Unity project directly on the WSL Samba share corrupts the asset database during import. The fix is simple once you know it: create on a local disk, then move the finished project to the share. Here's the working flow and why it's necessary.
Claude Code kept freezing for two minutes at a time on Windows — but only sometimes. The hunt went from antivirus settings down to uninterruptible kernel sleep and the 9P filesystem bridge. Here's how I tracked it down, and the six fixes that didn't work before the one that did.
Claude Code's sandbox hangs for two minutes at a time on Windows project files. Here's the kernel-level reason why, the approaches that don't work, and the WSL + Samba setup that does — packaged as an open-source installer.